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A return to Civilization

Basically my whole computing life has been tied up with the evolution of the Civilization series of games. Right from the first ever Civilization through CivII, Civ3 and Civ 4, I’ve played long into the night, shepherding my Zulus (I love being the Zulus — or the Russians, sometimes the French) through to world domination.

Usually, I go a military route, but sometimes I try the space race, other times I aim for a diplomatic victory. But I gotta say, even when I try to out-culture my opponents, I tend to get frustrated and end up switching to a military footing, churning out some heavy tank units, and demolishing my nearby opponents (until then, my allies and friends) before they know what’s hit them.

Damn — I wanna play some Civilization right now!

Well, luckily I don’t have long to wait before a new(!) version of Sid Meier’s classic comes out. There’s plans afoot for Civilization V — and both Gamespot and IGN have previews.

Some of the changes include hex tiles instead of squares, plus the addition of ranged units, and the new inability to “stack” units. I am finding myself strangely excited.

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4 Responses

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  1. MPot says

    Some of these changes are already present in the Civ that came out a while back for PS3. It’s pretty sweet.

    • Grant Hamilton says

      I hadn’t heard good things about the console versions of Civ — I was reading that it was too ‘dumbed-down’ but that’s interesting to hear. I’m such an addict.

  2. Reader says

    Ok, dude, if you’re such an addict, then it’s a multiplayer blog-on-blog duel once Civ 5 is released, or else.

    My words are backed with nuclear weapons.

    • Grant Hamilton says

      You’re on. Unless my pre-emptive attack is overruled by the Senate.